Octane reads "RGBA" Texture output badly (Workaround)

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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PeterBikki
Posts: 12
Joined: Tue Jun 23, 2020 9:01 am

Hi,

Unfortunately Octane (as of 4.25, 0.37)cannot use the RGBA output from a texture sampler node, but with the "old way" of creating a custom float4 works with Octane as shown here:

Image

Hope it helps.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Found the issue, fix will be in the next build.
PeterBikki
Posts: 12
Joined: Tue Jun 23, 2020 9:01 am

ChrisHekman wrote:Found the issue, fix will be in the next build.
Awesome!
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