EmbergenFX Blender Shader setup tutorial?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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lakris
Licensed Customer
Posts: 79
Joined: Sun Aug 21, 2011 12:27 pm
Location: Copenhagen, Denmark

I was looking at Linos video with EmbergenFX fire and smoke,
and wondering if anyone know of any good shader tutorials?

https://www.youtube.com/watch?v=NXPEmxqiEPI

Thx
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

lakris wrote:I was looking at Linos video with EmbergenFX fire and smoke,
and wondering if anyone know of any good shader tutorials?

https://www.youtube.com/watch?v=NXPEmxqiEPI

Thx
I'm working on a video right now that should be available soon.
lakris
Licensed Customer
Posts: 79
Joined: Sun Aug 21, 2011 12:27 pm
Location: Copenhagen, Denmark

Im looking forward to that.

Do you have an estimate of when you have made it?
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

+1 for tutorials!

It is hit or miss so far with me. Changing the channels (density, flame, temperature, etc.) has a huge effect on the look but I'm never really sure what I should be using or which xyz parameters to set them to. Pretty much gave up trying to match colors to what's shown in EmbergenFX and just testing / playing with other stuff. Pixelation in some areas of the simulation when brought into Blender seems to be a problem for me, as does stability while changing settings. But overall I'm excited and impressed. Just need some additional guidance, even if it is a written tutorial or sample files.
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lakris
Licensed Customer
Posts: 79
Joined: Sun Aug 21, 2011 12:27 pm
Location: Copenhagen, Denmark

Exactly one of my problem is the blocks/pixelation, I don't know if it's Blender or Octane thats causing that
- and the blowout(white) I'm not sure how to use density,flames,temperature with Black- or texture emission
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
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