I was looking at Linos video with EmbergenFX fire and smoke,
and wondering if anyone know of any good shader tutorials?
https://www.youtube.com/watch?v=NXPEmxqiEPI
Thx
EmbergenFX Blender Shader setup tutorial?
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
I'm working on a video right now that should be available soon.lakris wrote:I was looking at Linos video with EmbergenFX fire and smoke,
and wondering if anyone know of any good shader tutorials?
https://www.youtube.com/watch?v=NXPEmxqiEPI
Thx
Im looking forward to that.
Do you have an estimate of when you have made it?
Do you have an estimate of when you have made it?
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
+1 for tutorials!
It is hit or miss so far with me. Changing the channels (density, flame, temperature, etc.) has a huge effect on the look but I'm never really sure what I should be using or which xyz parameters to set them to. Pretty much gave up trying to match colors to what's shown in EmbergenFX and just testing / playing with other stuff. Pixelation in some areas of the simulation when brought into Blender seems to be a problem for me, as does stability while changing settings. But overall I'm excited and impressed. Just need some additional guidance, even if it is a written tutorial or sample files.
It is hit or miss so far with me. Changing the channels (density, flame, temperature, etc.) has a huge effect on the look but I'm never really sure what I should be using or which xyz parameters to set them to. Pretty much gave up trying to match colors to what's shown in EmbergenFX and just testing / playing with other stuff. Pixelation in some areas of the simulation when brought into Blender seems to be a problem for me, as does stability while changing settings. But overall I'm excited and impressed. Just need some additional guidance, even if it is a written tutorial or sample files.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Exactly one of my problem is the blocks/pixelation, I don't know if it's Blender or Octane thats causing that
- and the blowout(white) I'm not sure how to use density,flames,temperature with Black- or texture emission
- and the blowout(white) I'm not sure how to use density,flames,temperature with Black- or texture emission
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499