camera and render target lose connection

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i already mentioned this but its a persistent problem.

every time i save the level the camera gets removed from the render target selection.
this probably happens while doing other stuff aswell, but its hard to know for sure. i just have to keep readding the camera every couple of minutes it seems.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

I cannot recreate this issue.
Could your provide me with steps to recreate this bug?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i have uploaded two screenshots:

the first one is the scene properly set up.

the second is while pressing the save button. you can even notice the button still being highlighted.
the camera target revert to none, and also you can notice the background blinking out because of the standalone bug.
Attachments
scene while pressing the save button
scene while pressing the save button
scene with the camera selected in the render target
scene with the camera selected in the render target
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

I dont thing the plugin is the issue here. You could check by creating a new scene with just a rendertarget and a camera and see if the issue persists.

Do you have scripts in the scene that do things with the camera?
Is the camera in the same level as the rendertarget?
Is the created and destroyed by another class?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

thanks for the suggestions.

i made a couple of tests and understand the problem a bit better.
these are the steps i used before to create camera:
create sequence - from within the sequencer tab add the cinecamera actor (the camera icon) - add that camera to the render target.
this method had the problems i described every single time, in every project.

however, if i manually drag the camera from the "place actor" tab and then select it in the render target, the problem is solved.

so thank you, i can use this method ofcourse and it lifts alot of frustration. actually i think it may be the solution of other issues regarding focus settings i was pestering you about. this is great.
still, might be something to look into at some point, obviously now a very minor issue.
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