octane object tag causes infinite looping and other problems

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i have an object i want to have cast shadows but be invisible.
i used the octane object layer tag and set it to invisible to camera.

when i try and export the animation and choose stop the rendering, the process stops but the plane i have set to be invisibile shows up again in the viewport and the sampler cant move past 1 sample.
after that the octane object layer does not show any settings whatsoever, as seen in the screengrab. the workaround is to remove the octane tag and add it again.

i will have to start this scene fresh and see if these problems repeat. maybe something got borked with the project.
Attachments
bug_octanelayer.jpg
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Fixed, and will be part of the next build.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

thank you,

much appreciated.
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