Animating a knot in a gradient shader works fine in a cinema material but not in the octane node editor. Keyframes can be set for the knot position but it doesn't update over time. I realise Cinema gradients have to be auto baked, so is there a setting to enable this?
Thing is I'm not even seeing it change in the interface. If you key value, move frames, edit, and key again the keyed value on the previous frame is lost (button goes amber) - yet I can still see the function curve withe correct values.
How to do this?
Animating a gradient doesn't work?
Moderators: ChrisHekman, aoktar
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
It's working well on me. Could you please put some scene and video to show what's the problem and details about plugin/c4d/system?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I just opened the scene from yesterday where it wasn't working, and now it is...aoktar wrote:It's working well on me. Could you please put some scene and video to show what's the problem and details about plugin/c4d/system?

Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3