Single strand of hair is infinitely subdivided object?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Hurricane046
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Joined: Wed Jul 25, 2018 6:57 am

My task is simple:

Have an animal fur (500k strands) - that's easy, I got that.
Problem is if each default hair strand is this perfectly round circle isn't it INSANELY HEAVY for the renderer? Wouldn't it be better to have it like a triangle shape or something?

Image

I need to optimize the hell out of my fur workflow, and this is one big question mark for me. Thanks for any kind of help!
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aoktar
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Hair is a primitive geometry with just spline and radius. So generates the hair procedurally, nothing for against to standard geometries.
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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Hurricane046
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Joined: Wed Jul 25, 2018 6:57 am

Thanks for the answer aoktar! I'll stick to the default procedural shape then. I've noticed it doesn't even change the Tri: count in the LV, so I guess it's a performance win.
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aoktar
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Yes it does not cost triangles, go for it!
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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