Base OpenGL color not passed with Universal node.

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Moderator: juanjgon

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pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

One nice thing about the older nodes, Diffuse, Glossy, Specular, etc, is when you chose a color for diffuse, it is passed to OpenGL. It's a simple thing but does help identify things in Layout faster. The Universal Material does not seem to do this.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

The Universal material also has this feature, but the problem can be that the OGL viewports are only refreshed after an IPR rendering, or if you move the timeline. I'll check if the automatic OGL updating can be done automatically.

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Ok. The next plugin build will update the OGL viewports from the Octane material nodes automatically, without any other interaction.

Thanks,
-Juanjo
pixelsmack
Licensed Customer
Posts: 112
Joined: Wed Jun 11, 2014 6:31 pm

Thank you sir!
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