displacement map banding

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

not sure if this is on me or a bug of some kind, alot of time i get nasty banding artefacts on displacement.
the same maps work fine in c4d and blender but in unreal its bad.
tried jpg, png, and tiff.

any ideas?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

here is an example.

left is c4d and right unreal_
Attachments
banding.jpg
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

What is your setup here? Unreal material? Octane material? Orbx import?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

its a very simple setup - octane material on a plane.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

what the texture displacement resolution setting set tp inside the texture displacement node?
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi evolver,

i have tried every resolution but banding is there.

one thing i´ve noticed. the terrain map is from an older project and does not conform to the 1:1 format.
the resolution is 8k times 6k.

could this be the reason chris? should i have all the textures in the square format?
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Upload a link and we can check it out.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi evolver,

here is a test.

https://we.tl/t-m3HUc4Mymf

it seems to me that there is a certain compression happening when i import the image but i have tried many formats.

the same file in blender looks fine even when i push the height.
its as if unreal converts images to 8bit for some reason.
ive looked under compression, tried deferred but its stepping always.
Attachments
terrain_displtest.jpg
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i think the culprit is the compression format.
no matter what i choose, in the details tab i am stuck with B8G8R8A8
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Thanks, I found the issue. Apparently the HDR path for Texture2D wasnt used and all textures are loaded as 8bit RGBA textures. This crippled pixel granularity which causes the banding effect
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