starting frame and camera

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

Post Reply
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi chris,

when exporting the sequence with a custom starting frame, it seems that the camera is disregarded and i see something completely else.
not sure its an arbitrary viewport but in any case i cant seem to continue a sequence if a pause the render because of this.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

so the workaround would be to limit the range in the sequencer if i ever want to continue rendering from a specific frame.
custom starting frame in the rendering settings is acting very strange but atleas i can render now in stages.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Or at the bottom render sequence menu: just start on the frame you want, it's already built into Unreal. No need for a workaround
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

I tried this in the upcomming build, and the camera works correctly when starting from custom start frames.
I did make some changing in how rendertargets work in play mode and the sequencer, so maybe its fixed now.
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

good to know chris thanks.

evolver, thanks for the tip, but i am having camera issues with that setting.
setting the boundaries withing the sequencer is not a pain actually, so no biggie.
Post Reply

Return to “Unreal® Engine”