hi chris,
when exporting the sequence with a custom starting frame, it seems that the camera is disregarded and i see something completely else.
not sure its an arbitrary viewport but in any case i cant seem to continue a sequence if a pause the render because of this.
starting frame and camera
Moderator: ChrisHekman
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
Or at the bottom render sequence menu: just start on the frame you want, it's already built into Unreal. No need for a workaround
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
I tried this in the upcomming build, and the camera works correctly when starting from custom start frames.
I did make some changing in how rendertargets work in play mode and the sequencer, so maybe its fixed now.
I did make some changing in how rendertargets work in play mode and the sequencer, so maybe its fixed now.