model made for a product design contest
the red interior one done with PMC kernel on beta2.48c
..
the details made with directlighting were under 30 seconds
sofa Bardo
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by acc24ex on Fri Aug 05, 2011 4:27 pm, edited 4 times in total.
3dmax, zbrush, UE
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wow the product shots are nice! (some more than others)... and the first interior is interesting as well
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
thanx,
Now a good question would be, do you like the actual product - the rendering was intended for the product in mind, if you could kindly answer that?
Would you like to sit into one, and/or buy one
, I would be interested in that kind of C&C.
Now a good question would be, do you like the actual product - the rendering was intended for the product in mind, if you could kindly answer that?
Would you like to sit into one, and/or buy one

3dmax, zbrush, UE
//Behance profile //BOONAR
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The design is very cool, if I had the appropiate space (a decent house or my own studio) it would look awesome. Its sketchy shape gives it a sense of motion and lightness; being floating on top of the base block adds to that. I don't know what I would do with the right-most part without the actual rest for the back if you know what I mean... in this case it's kinda lost space, but for designs' sake it's fine. Form follows function is an overrated statement ahhaha.
I like how the back rest has different levels; some people like taller back rests and others lower, so I can imagine someone naturally picking his "favorite spot" depending on that, which is pretty cool.
As far as fabrics and patterns, I personally prefer plain or the leathery one, although zebra looks fun too.
Hope that helps
I like how the back rest has different levels; some people like taller back rests and others lower, so I can imagine someone naturally picking his "favorite spot" depending on that, which is pretty cool.
As far as fabrics and patterns, I personally prefer plain or the leathery one, although zebra looks fun too.
Hope that helps
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
this seemed like a great model to test all of the textures, so I did around 50 of those - for all the different tastes (didn't find a leopard one) 
the thing is it is completely asymmetrical which gives it a different look..
still every part is functional, even the right part without the back rest, just sit on right the side - 90 degrees, and rest your back there.. it was designed so everything conforms to the ergonomic standards and asymmetry in mind

the thing is it is completely asymmetrical which gives it a different look..
still every part is functional, even the right part without the back rest, just sit on right the side - 90 degrees, and rest your back there.. it was designed so everything conforms to the ergonomic standards and asymmetry in mind
3dmax, zbrush, UE
//Behance profile //BOONAR
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I love the couch, really inviting, and the asimetric desing really catches my eye. It's got kind of a human resting on the ground type of pose that almost makes an sculpture out of it. Last shot is superb btw.
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Thing of beauty!
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