Per channel texture control nodes, no OSL or LDB, user frinedly, .blend file included.
Just leave it here, may be helpful to someone.
Separate RGB, Combine RBG, Invert Channel [no OSL or LDB]
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Thanks for sharing this, but looking at the grouped nodes, the network is not providing the RGB channels (multiplying an image by a pure red color is not providing the R channel of the image).kabakZ wrote:Per channel texture control nodes, no OSL or LDB, user frinedly, .blend file included.
Just leave it here, may be helpful to someone.
If you extract a channel, you'll get a gray level image, which is different for any channel. Just try with Cycles's SeparateRGB node or with the OSL node for Octane.