materials - update

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

hi,

i will post into a proper subforum for a change.

just a quick info regarding material behaviour:

after i add a noise node and connect it to roughness for example, after i disconnect it and add another noise node, the actual first node is again strangely active.
although i have this second node piped in, no changes in it are registered, and instead if i tweak the first, disconnected node, those changes apply.

hope it makes sense.
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