I know that you Ahmet are full of more important work to do, but I ask if in your odd moments is possible to add a chance to sort textures by their size and/or resolution in your super-useful Texture manager.
The reason for this request is that, in complex scenes, most of the times is necessary to search and reduce textures with huge resolution that sometimes cause a scene to crash.
In Texture Manager (differently from Attribute Manager) is showed texture size and resolution, and is very easy to find and replace textures, but when the list include hundred of textures could be a long process to find the bigger ones.
Thanks in any case.
Luca
Octane Texture Manager (simple) upgrade request...
Moderators: ChrisHekman, aoktar
i9-10900x, 96GB DDR4, 2xRTX 2080 TI, ASUS X299 SAGE, Windows 10
http://www.visual4d.it
http://www.visual4d.it
This is a good idea, but I would say we need to add first a functionally to sort the textures in the first place as of right now we cannot do that but you can already see how much a texture weights in Vram when decompressed we are just lacking the ability to sort it like that.
OK I will try to improve it
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw