Wireframe material
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- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
I sure this thread has been created before but I could not find it in search. Is it possible to create a wireframe material?
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB
There is no shader like this but you can do a trick:
Simply take your unwrapped poly object, create a UV texture snapshot (black and white) and map this to the color or transparency channel.
Done.
Simply take your unwrapped poly object, create a UV texture snapshot (black and white) and map this to the color or transparency channel.
Done.