Vertex displacement issue
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
When using procedural textures (noise, turbuilence etc) with vertex displacement a UWV projection node has to be added to make it work properly (object has UV map). With bitmap textures it is not needed.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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System – Windows 11
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- linograndiotoy
- Posts: 1365
- Joined: Thu Feb 01, 2018 7:10 pm
You should always use a Projection node when using procedurals.
By default procedurals area applied using the XYZ Projection in World mode. That's always true for any input, not only for Vertex Displacement.
Moreover, to have AutoBump work correctly, you need to also use Local Mode if XYZ Projection is used.
By default procedurals area applied using the XYZ Projection in World mode. That's always true for any input, not only for Vertex Displacement.
Moreover, to have AutoBump work correctly, you need to also use Local Mode if XYZ Projection is used.
Where is this mode located? I can see only Vector space with Object and tangent modeslinograndiotoy wrote:...
Moreover, to have AutoBump work correctly, you need to also use Local Mode if XYZ Projection is used.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1365
- Joined: Thu Feb 01, 2018 7:10 pm
XYZ Projection is one of Octane's available projections, not a Displacement option.J.C wrote:Where is this mode located? I can see only Vector space with Object and tangent modeslinograndiotoy wrote:...
Moreover, to have AutoBump work correctly, you need to also use Local Mode if XYZ Projection is used.
Ok, I've found this.linograndiotoy wrote:XYZ Projection is one of Octane's available projections, not a Displacement option.J.C wrote:Where is this mode located? I can see only Vector space with Object and tangent modeslinograndiotoy wrote:...
Moreover, to have AutoBump work correctly, you need to also use Local Mode if XYZ Projection is used.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group