Alpha channel doesn't work on ORBX export

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EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Image

That doesn't work in stand alone or orbx export. It is a simple single texture plugged straight into the unreal material. Diffuse to diffuse , alpha to opacity. That's it. I think the image was a tga or png.

edit: image shows into masked, I have tried it both ways.

The plant textures are from xfrog.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

I can reproduce this issue, ill check what we can do.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

I am still running into the export alpha issue for plants.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

EvolverInteractive wrote:I am still running into the export alpha issue for plants.

What type of texture are you using for the for alpha?
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

They are PNG, some work and other don't....? I think older png formats don't work on export is what I'm getting at. I'll narrow it down and send you the bad guys.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

The first alpha that doesn't work is a targa file. Are those supported?
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

EvolverInteractive wrote:The first alpha that doesn't work is a targa file. Are those supported?

What kind of textures are they in unreal? Single channel?
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Targa are multi channel and some of the first supported in games. Lots of use in the UE3 days.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

EvolverInteractive wrote:Targa are multi channel and some of the first supported in games. Lots of use in the UE3 days.
Unreal converts them to unreals internal format, so they stop being targa's after import.
I tested the same material setup with this type of unreal texture:
snappels.png
Could you share your texture details?


Are you using the latest 0.36 version?
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