Octane 2020.1 For Unreal Engine - v0.35: Unreal 4.25

Sub forum for plugin releases

Moderator: ChrisHekman

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ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Last edited by ChrisHekman on Fri Jun 12, 2020 11:50 am, edited 1 time in total.
adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Thank you!
natemac00
Licensed Customer
Posts: 250
Joined: Mon Feb 22, 2016 3:45 pm

What’s the status on using Octane file in an actual project for UE, even just baked textures?

Currently we build our designs in C4D and render with the Octane Engine, but if the client wants something a little more interactive (but also still renders) we now have to recreate the materials as C4D materials do that they will import into UE4. At this point we are working in two C4D project files. Octane Beauty file and a C4D to UE4 file.

Does anyone have a better workflow for this?
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

natemac00 wrote:What’s the status on using Octane file in an actual project for UE, even just baked textures?

Currently we build our designs in C4D and render with the Octane Engine, but if the client wants something a little more interactive (but also still renders) we now have to recreate the materials as C4D materials do that they will import into UE4. At this point we are working in two C4D project files. Octane Beauty file and a C4D to UE4 file.

Does anyone have a better workflow for this?
Have you tried import orbx or import orbx as proxy?
natemac00
Licensed Customer
Posts: 250
Joined: Mon Feb 22, 2016 3:45 pm

ChrisHekman wrote:
natemac00 wrote:What’s the status on using Octane file in an actual project for UE, even just baked textures?

Currently we build our designs in C4D and render with the Octane Engine, but if the client wants something a little more interactive (but also still renders) we now have to recreate the materials as C4D materials do that they will import into UE4. At this point we are working in two C4D project files. Octane Beauty file and a C4D to UE4 file.

Does anyone have a better workflow for this?
Have you tried import orbx or import orbx as proxy?
With one of those options can I package a project?
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Ezy_N
Posts: 1
Joined: Mon Dec 23, 2019 10:20 pm

Has anyone got the orbx import/proxy to work? I seem to be able to import my orbx file by both methods (exported from C4D) but nothing appears in the viewport.
Schauk
Posts: 3
Joined: Wed Jan 01, 2020 9:22 pm

cant select my 3090 as render device. any updates coming soon
?
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Schauk wrote:cant select my 3090 as render device. any updates coming soon
?
This is odd, does this only happen with 3090? Does this also happen in standalone?
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