1. Please, add an Undo option when working in the ORBX nodegraph.
2. Please add an option to "Keep un-connected nodes when Graph Editor is Closed"--Currently all unconnected nodes are deleted
When working in the nodegraph editor, I frequently am temporarily working with "test" materials (a lot of times I do this this with a basic glossy or diffuse to make it easier to see my procedural pattern, or how roughness map is affecting things etc). Sometimes, I'll accidentally close the window (or maya crashes) while my temporary material is applied and there is no way to get my old materials back other than to restart maya.
Couple of Changes/Additions to .ORBX material Editor
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Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2