hi all, i doesn't know if is it a bug or not, just i try to attached an image for create a projector with octane light, seems doesn't working ( no image in projection).
With native lw is works correctly, how to do for get this function in octane please.
I need a light projector for simulated a projection on multiple object placed in space ..
Image projection with octane light
Moderator: juanjgon
This can be done using a conventional object including a quad polygon and an emission material. Check the attached scene.
You can set the texture in the light object material texture node, controlling the projection angle using the texture node U and V Scale parameters. The size of the object can be modified to focus the projection, a bigger object makes the projection blurred.
Thanks,
-Juanjo
You can set the texture in the light object material texture node, controlling the projection angle using the texture node U and V Scale parameters. The size of the object can be modified to focus the projection, a bigger object makes the projection blurred.
Thanks,
-Juanjo
- Attachments
-
- lightProjection.zip
- (9.95 KiB) Downloaded 164 times
Yes Juan is right, i used this trick at one project where i was making cinema projection and it works. It's little clunky to set size to match exact screen but can be made.
But main question still remain, why doesn't it work on LightProjection? What for is that projection texture input on light then useful for?
But main question still remain, why doesn't it work on LightProjection? What for is that projection texture input on light then useful for?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090