I'm facing an issue which I don't think is a bug, but I don't know how to deal with it.
I'm using a very small octane light with a projection map to simulate a "video projector".
It works well, but now I want the projected light to reflect on a small mirror to send the upper half of the projection to the ground :

...but it needs to much samples to actually "reflect" the light :

Result after 200 000 samples :

It also seems that the reflection is "handled" by the "caustic" algorithm ... (don't know how to tell it). The "caustic blur" parameter of the render engine turns the reflection "blurry" (of course!)
Same render at 200 000 samples with "Caustic Blur" set to 0.05 :

Is there any way to optimize the caustic reflection, or to use a more "direct reflection" of the projected octane light ?
Thank you.
Carlos.