ViewLayers rendering produces wrong z-detph value

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
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roentgen
Licensed Customer
Posts: 29
Joined: Fri Jan 08, 2016 2:10 pm

screen shot
screen shot
I put 3 cubes on its view layers for using blender's composite node.
But all 'OctZDepth' channels are corrupted has no consistency.

For more information, see attachments.

A. Windows10
B. NVIDIA RTX 2080 Ti
C: 8GB
D: 445.87
E: v20.7
F: v20.7
G: Blender 2.81 (unified version)
Attachments
illegal_zdepth.blend
reproduce
(663.04 KiB) Downloaded 134 times
roentgen
Licensed Customer
Posts: 29
Joined: Fri Jan 08, 2016 2:10 pm

This is reproduced on 2020.1 RC5 (v21.5) for me
linograndiotoy
OctaneRender Team
Posts: 1365
Joined: Thu Feb 01, 2018 7:10 pm

Thanks for reporting this!
roentgen
Licensed Customer
Posts: 29
Joined: Fri Jan 08, 2016 2:10 pm

I guess that buffer's background of second view layer and after do not be cleared/reset with correct value.
best,
linograndiotoy
OctaneRender Team
Posts: 1365
Joined: Thu Feb 01, 2018 7:10 pm

This will be fixed in the next build (didn't make it into the first "stable" version).
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