OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4

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Moderator: juanjgon

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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

This is a beta release of the OctaneRender™ 2020.1 for Houdini™ plugin compiled with the Octane 2020.1 RC4 core. This 2020.1.0.6 release is available for the Houdini 16.5/17.0/17.5/18.0 latest production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12. This plugin is also compatible with Houdini Indie (While working inside the Indie version, the plugin will have a 4k limited resolution while rendering sequences and the scene export and cloud rendering features disabled)

To use Octane 2020.1, you need to have a Studio or Enterprise subscription license. We recommend you to update your NVIDIA driver to at least 435.80 for Windows or 435.12 for Linux.

As with all experimental builds, we advise to not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.

New features
To learn more about the new features and improvements of OctaneRender 2020.1, please check out the 2020.1 XB1 release post, but this is a quick list of the main new features that have been added. The features not listed here, like the new universal camera node, will be available in the upcoming builds.
  • New option to enable the RTX improvements.
  • Spectron Area and Sphere light types.
  • Particle and Curves Point Attributes.
  • New Hosek-Wilkie Spectral Sky Model.
  • Improvements to Round Edges artist control.
  • SSS Improvements and Random Walk SSS.
  • Spectral Hair Material.
  • ACES: new workflow and Image Container File Layout
  • Volume Step % and Shadow Step %
  • Volume Sample Position Displacement
  • New Universal Dirt System

Release 2020.1.0.6 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2020.1.0.6 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Standalone 2020.1 RC4 version for the network rendering nodes
viewtopic.php?f=15&t=74515


Release Notes
=============================================
RELEASE 2020.1.0.6
=============================================

* OCTANE 2020.1 RC4 FEATURES AND BUGS FIXED:

- Fixed a few scenarios causing CUDA errors after some scene updates.
- Fixed an issue with recent NVIDIA drivers that would cause materials to not to be properly assigned to some instances when using RTX.
- Fixed object layer and material maps so they also work with the new light node types.
- Fixed some scenarios which would cause Octane to not to be able to reach any server due to invalid Windows proxy settings.
- Fixed crash happening during startup on OSX when a proxy is configured in the OS settings.
- Fixed case in which compilation of invalid meshes would result in an unhandled exception.
- Fixed CUDA error when layered materials would exceed the maximum number of layers allowed.
- Fixed CUDA error happening with some mediums with zero scattering values.
- Improved sampling of scattering media with saturated scatter and absorption spectra.
- Mitigated appearance of fireflies in mediums with a highly wavelength-dependent scattering radius.


==========================================
RELEASE 2020.1.0.5
=============================================

* PLUGIN FEATURES AND FIXES:

- Full support of the Houdini camera window shift and size parameters.
- Fixed the MPlay OCIO functions from images rendered using Octane.

* OCTANE 2020.1 RC3 FEATURES AND BUGS FIXED:
- Fixed a crash when saving images from certain scenes due to erroneous infinite scene bounds.
- Fixed autobump scale getting reset to zero after changing other material values.
- Fixed issue causing layered material to not show emission when the base diffuse material was completely black.
- Fixed issue with specular material generating fireflies when using sun environment.
- Fixed issue with denoiser causing darker edges when objects would be out of focus and alpha channel was enabled.
- Fixed issue that would cause the denoised main pass to miss the environment.
- Fixed render freeze when enabling the wireframe pass with volumes.
- Fixed issue causing an incorrect bump map strenght to be applied when auto bumpmap was enabled.
- Fixed issue causing an error when using RTX and out of core.
- Fixed crash on slave nodes when using adaptive sampling and a mix of beauty and info passes.
- Fixed wrong lighting when using both RTX and non-RTX geometry if alpha shadows were disabled.
- Fixed issue with subsurface scattering causing visible seams.
- Fixed issue causing excessive noise when using random walk medium with non-uniform color.
- Removed lock step length pin in medium nodes. This has been replaced by a checkbox that enables using volume step length for volume shadow step length.
- Render slaves use the same RTX on/off setting as the master they are connected to and changes in the master are propagated to all slaves.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Mon Apr 27, 2020 5:13 pm, edited 1 time in total.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

I've just updated this post including a new 2020.1.0.6 plugin build compiled using the latest just released Octane 2020.1 RC4 core.

Thanks!
-Juanjo
caseyhupke
Licensed Customer
Posts: 42
Joined: Tue Jan 15, 2019 8:08 pm

Would there be any chance to get a build that supports camera export in indie? Sidefx has removed the resolution limitation, and I have a few indies that would love to get their projects on the RNDR network.

https://www.sidefx.com/products/compare/
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I need to talk with SideFX about this. The problem is not the render resolution, the problem is that Indie can't export renderable scenes, even from Mantra (Render Description [.ifd] not available in Indie).

Thanks,
-Juanjo
Tokyomegaplex
Licensed Customer
Posts: 28
Joined: Tue Sep 06, 2016 5:10 pm

juanjgon wrote:I need to talk with SideFX about this. The problem is not the render resolution, the problem is that Indie can't export renderable scenes, even from Mantra (Render Description [.ifd] not available in Indie).

Thanks,
-Juanjo

don't rs proxies work fine though?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Tokyomegaplex wrote:
juanjgon wrote:I need to talk with SideFX about this. The problem is not the render resolution, the problem is that Indie can't export renderable scenes, even from Mantra (Render Description [.ifd] not available in Indie).
don't rs proxies work fine though?
Nope, as far as I know all the external renderers had the same limitation, that comes from the SideFX license agreements for third party renderers while working in the Indie version.

Thanks,
-Juanjo
efxlab
Licensed Customer
Posts: 54
Joined: Thu May 31, 2018 5:23 pm

you talk about proxy file juanjgon?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The Octane plugin can export proxy objects as .orbx files even from the Indie version, but only to be used as proxy objects, because they don't include the render target data. Currently, you can't export full scenes to be rendered in Standalone or in the cloud due to the SideFX license restrictions. I'll check with SideFX if this limitation can be removed.

Thanks,
-Juanjo
efxlab
Licensed Customer
Posts: 54
Joined: Thu May 31, 2018 5:23 pm

I understand now. But you could export orbx scene, import it in standalone, then adding a render target ?
the orbx for proxy is perfect for me :)
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'm still talking with SideFX, but it is possible that in the near future we could finally remove all these limitations while working in Houdini Indie ;)

Thanks,
-Juanjo
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