Hi All,
it's possible to use a texture to offset another one? In MODO, there is "Texture offset" which drive the texture above transforming it. In Blender, I think that is the Vector input ..there is something similar in Octane?
Thanks,
Roy
Texture offset
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Hi Roy,
please, have a look at the UVW Transform Texture node:
https://docs.otoy.com/StandaloneH_STA/S ... hlight=uvw
Is this what you are looking for?
ciao Beppe
please, have a look at the UVW Transform Texture node:
https://docs.otoy.com/StandaloneH_STA/S ... hlight=uvw
Is this what you are looking for?
ciao Beppe
- roy_orengo
- Posts: 65
- Joined: Tue Nov 06, 2018 9:06 am
Ciao Beppe,
unfortunately, this is not the node I'm looking for. This is only a simplification to have not two textures with two different UV maps.
The node I'm looking for is very powerful because you can "Offset" or "Distort", if you prefer, one textures with another one "pixel by pixel". If it doesn't exist I hope they will do in the future, or maybe some genius ... could do an OSL?
Here the node in MODO.
Ciao,
Roy
unfortunately, this is not the node I'm looking for. This is only a simplification to have not two textures with two different UV maps.
The node I'm looking for is very powerful because you can "Offset" or "Distort", if you prefer, one textures with another one "pixel by pixel". If it doesn't exist I hope they will do in the future, or maybe some genius ... could do an OSL?

Here the node in MODO.
Ciao,
Roy