Hello,
I've been having an issue with octane crashing on a scene I cached. Octane works great until the cache frame size goes over 1.5 GB. I don't believe this is a hardware issue as I don't have any issues with the same scene when I use redshift or mantra. My hardware is a 1950x threadripper and two 1080 ti's 11GB. I tried two other scenes and have been having the same issue with octane. Once over 1.5 GB it'll say preprocessing scene and then crash. Any ideas what it could be or if there's anything I could do. Thank you.
octane crashing on cached scene
Moderator: juanjgon
Hi,
Can you please enable the Octane log file in the plugin options panel to check what is the error that Octane is reporting after the crash? I remember that Octane had some limits in the amount of geometry that it can manage in a single object, so in this case I'm afraid that you are going to need to break the object into several OBJ nodes to avoid this issue, but let's check the reported error first.
Have you tried to render your scene enabling the out of core feature, also available in the plugin options panel?
Thanks,
-Juanjo
Can you please enable the Octane log file in the plugin options panel to check what is the error that Octane is reporting after the crash? I remember that Octane had some limits in the amount of geometry that it can manage in a single object, so in this case I'm afraid that you are going to need to break the object into several OBJ nodes to avoid this issue, but let's check the reported error first.
Have you tried to render your scene enabling the out of core feature, also available in the plugin options panel?
Thanks,
-Juanjo
- asamaniego
- Posts: 18
- Joined: Thu Apr 27, 2017 10:46 pm
Thanks for the help. Here is the log file. I'm not really sure where the problem is coming from. I also tried enabling the out of the core feature, but that didn't work.
- Attachments
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- octane.log
- octane log
- (21.97 KiB) Downloaded 133 times
- asamaniego
- Posts: 18
- Joined: Thu Apr 27, 2017 10:46 pm
I broke the cache down into two separate nodes and that has worked. It's a bit of a hack fix, but it works for me. I'm happy to post it with a single cache file, but I think we would need a goggle drive...the cache file is around 1.8GB. Maybe that can help to analyze the situation more?
- asamaniego
- Posts: 18
- Joined: Thu Apr 27, 2017 10:46 pm
I don't have any polygons, but have 37.8 M points...does that make sense?
Yes, it could be the same problem related to the amount of information that Octane can handle into a single object node. Are you rendering them as Octane sphere particles or as instances?asamaniego wrote:I don't have any polygons, but have 37.8 M points...does that make sense?
Thanks,
-Juanjo
- asamaniego
- Posts: 18
- Joined: Thu Apr 27, 2017 10:46 pm
I'm rendering as sphere particles.
@fantome - I've never even thought about doing it that way. I'm not really sure where I would begin.
@fantome - I've never even thought about doing it that way. I'm not really sure where I would begin.