Adding to LiveDB

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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

I've created quite a cool metallic material that I would like to add to the LiveDB. In includes some graphics so before I add it I thought I'd ask whether it was just a case of moving the material to the LiveDB or do I need to pack the material up in some way?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The material must be inside a material macro, when you save (upload) it, everything (textures) will be packed inside the xml
Also AFAIK, if your textures are (too) big (I think 1k+), others won't be able to download it (some bug, or something).
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Thanks for that. Yes, it is all inside a material macro. I will have to check the size.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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