Adding to LiveDB
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I've created quite a cool metallic material that I would like to add to the LiveDB. In includes some graphics so before I add it I thought I'd ask whether it was just a case of moving the material to the LiveDB or do I need to pack the material up in some way?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
The material must be inside a material macro, when you save (upload) it, everything (textures) will be packed inside the xml
Also AFAIK, if your textures are (too) big (I think 1k+), others won't be able to download it (some bug, or something).
Also AFAIK, if your textures are (too) big (I think 1k+), others won't be able to download it (some bug, or something).
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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