Lock scale transform of procedural tex to single value?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Post Reply
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

How to I scale a procedural texture so that all three inputs ( x, y, z) are locked to the same input value? I tried adding an Int Value node that has such a single input but it does nothing. And of course the Float Value node presents the same problem, three unlocked inputs that must be entered separately.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

This might not be what you were thinking of, but in Blender you can click and drag the mouse across all of the fields to select them at the same time and enter a value for all.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Perfect! Thanks so much. Nice and easy. I started looking into seeing if it was necessary to set up a driver but this is much better.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Post Reply

Return to “Blender”