Gidday,
Kinda new to Daz and finding my way around. First of all great job on the plugin... as you will no doubt gather from my question... coder I am not... so when I say I think you have done a hell of a job considering Daz does not seem like any other 3D app (Maya, Blender, Max, Cinema etc.) and from my limited knowledge it seems like you must have done a lot of background coding just to link the elements together to get it to run as smoothly as you have. For what its worth... well done and thanks.
Oh yeah my question : > )
Exporting an orbx file works seamlessly and I open it up in the standalone and looks great....
If I try an export an FBX or OBJ none of the instances seem to get exported. (Is that a Daz setting?)
Is there a script that would generate a 'scatter coordinates file' that I can hook up different (trees, grass clumps etc) or one in the ORBX (its a huge number of nodes) so if I export OBJ or FBX I can rehook up the instances based in Daz's original location etc.
Thanks
Peter
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I have never tried exporting as OBJ/FBX, so I am not sure, sorry.If I try an export an FBX or OBJ none of the instances seem to get exported. (Is that a Daz setting?)
This is theory should be possible using DazScript, or a plugin. I suggest you post this question on the DAZ3D forums, as someone there may have done it.Is there a script that would generate a 'scatter coordinates file' that I can hook up different (trees, grass clumps etc) or one in the ORBX (its a huge number of nodes) so if I export OBJ or FBX I can rehook up the instances based in Daz's original location etc.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- p3taotoy
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Thanks Paul,
It seems though when you export an ORB file all the instances are created....
I am assuming you reference their position somehow and great a 'placement/scatter' node for them then hook up a single mesh file...
or
does your orbx converter place a "new" mesh file at every location?
Would that not make the files huge in size?
I'll check out daz forums for the fbx/obj stuff.... but what does your exporter create when it make mesh node? id is OBJ or something Octane file only type of thing?
Thanks
Peter
It seems though when you export an ORB file all the instances are created....
I am assuming you reference their position somehow and great a 'placement/scatter' node for them then hook up a single mesh file...
or
does your orbx converter place a "new" mesh file at every location?
Would that not make the files huge in size?
I'll check out daz forums for the fbx/obj stuff.... but what does your exporter create when it make mesh node? id is OBJ or something Octane file only type of thing?
Thanks
Peter
Hi Peter, the DAZStudio plugin creates a Scatter node (with all the instance transforms) in Octane for rendering. Then when you export as ORBX, the Octane API packages up all the geometry and saves it as an ABC file, so I'm unclear if the scatter transforms are retained or not.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question