Hello,
some time ago i stumbled upon a thread i cannot find anymore that mentioned how the option "use combined mesh" in DAZ influences the
mesh lights. So my question is, how does this option interact with the light options "surface brightness", "keep instance power" and "normalize"?
Thanks
Banti
"Use Combined Mesh" Question
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
If you combine the meshes, then the mesh lights emitted light is proportioned to the total number of polygons's in the mesh. "Surface Brightness" can be used to negate this effect. https://docs.otoy.com/StandaloneH_STA/S ... brightness
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
face_off wrote:If you combine the meshes, then the mesh lights emitted light is proportioned to the total number of polygons's in the mesh. "Surface Brightness" can be used to negate this effect. https://docs.otoy.com/StandaloneH_STA/S ... brightness
Paul
I see, thank you very much

Banti