what render passes should i use for fire

Houdini Integrated Plugin

Moderator: juanjgon

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goku223344
Licensed Customer
Posts: 6
Joined: Mon Jan 02, 2017 11:54 pm

i'm having a hard time figuring out which render passes i should select for rendering out an explosion i simulated. I was following a tutorial from cgcircuit but he's using mantra and their render passes have different names
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sorry, I'm not sure to understand you. What do you mean by render passes? If you want to attach your scene, we could take a look at it here.

Thanks,
-Juanjo
goku223344
Licensed Customer
Posts: 6
Joined: Mon Jan 02, 2017 11:54 pm

juanjgon wrote:Sorry, I'm not sure to understand you. What do you mean by render passes? If you want to attach your scene, we could take a look at it here.

Thanks,
-Juanjo
like an ambient occlusion pass, diffusion pass, or light passes. You render out these files separately usually as an .EXR to manipulate your scene later in post.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

In the available beauty passes, you have several volume-related passes. Not sure if this is what you are looking for ...

Thanks,
-Juanjo
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