Hi,
This is an issue related to ZBrush to C4D workflow and not really an Octane problem but I'm trying to render in Octane and I thought one of you might know what's wrong and help me out while a keep searching for a solution.
I've generated normal maps in Zbrush from a subdivded mesh to it's own simplest layer, this far all good.
Exported normal maps and .objs, all good.
Import obj and texture works all good, except normal maps that produce this artifacts. (attached)
I tired flping R-G and switching Red Green and combinations of the above and always get these artifacts, but the normal map looks fine to me.
Any idea what I'm missing out?
[NORMAL MAPS] Artifacts showing up, could use some help.
Moderators: ChrisHekman, aoktar
Hi,
have a look at here abourt Zbrush export settings for Normal maps:
https://docs.otoy.com/StandaloneH_STA/S ... ght=normal
ciao Beppe
have a look at here abourt Zbrush export settings for Normal maps:
https://docs.otoy.com/StandaloneH_STA/S ... ght=normal
ciao Beppe