Hi all,
I've thus far been making renders without an HDR background and it's come to my attention that they dramatically improve reflectances and can make your object look much more real. Buuuut every time I try to add one in it destroys my scene.
I've tried reducing power, even deleting all other lights but still same problem! Here is a https://drive.google.com/open?id=1xjal- ... 4HzTBIwdFG. It is probably something terribly obvious. Appreciate ant help on this noob question!
Amy
Why do HDR skies overexpose my render?
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- amysterling
- Posts: 17
- Joined: Fri Apr 05, 2019 9:26 pm
Try gamma in hdri texture and don't use Bitmap, ImageTexture is your friend
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- amysterling
- Posts: 17
- Joined: Fri Apr 05, 2019 9:26 pm
- amysterling
- Posts: 17
- Joined: Fri Apr 05, 2019 9:26 pm
Hi,
Hdri 32 bit images should always be loaded as gamma 1 into Image texture since they are linear Image files as are 32 bit exr. The problem is that there are countless hdri available online which are simply badly produced so you have to shift values around and leave the gamma 1 starting point. Even commercial hdri are sometimes really bad. In the end adjust values to reach your preffered for visual look.
Hdri 32 bit images should always be loaded as gamma 1 into Image texture since they are linear Image files as are 32 bit exr. The problem is that there are countless hdri available online which are simply badly produced so you have to shift values around and leave the gamma 1 starting point. Even commercial hdri are sometimes really bad. In the end adjust values to reach your preffered for visual look.
3080ti
Do not use C4D 's Bitmap shader. We have ImageTexture node with many extra native parameters
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw