Can't get ORBX Proxies to work

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I load an ORBX Proxy but can not get it to work either in 2020.1 RC2 or 2019.15. Is their some other steps I need to take that is different from earlier versions? All I used to do was load the ORBX into the tab in Octane Properties. That still works for me in 2019.1.4 / 18.6 (for Blender 2.79a). I can not get it to work in any of the Belnder 2.8 releases.

Is this feature supposed to be working?
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Can any dev respond to this, or do I need to submit a help ticket?

Thanks.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

pegot wrote:Can any dev respond to this, or do I need to submit a help ticket?

Thanks.
Can you share the ORBX file that is not working? I've tested mine and it is working fine with latest release.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

See attached zip.

Only the version from 2019.1.4-18.6 for Blender 2.79b works on my system. The newer ones for Blender 2.8 don’t. They just render my Proxy box as is. I even tried changing all the Mesh types to no avail. I’m thinking it has to be something strange with my system.

The ORBX was created with Octane Stand Alone 2019.5. I included the OCS for that as well - just a very simple test scene.

Thanks for checking on your end!
Attachments
OctaneBlender-ProxyTest.zip
(271.19 KiB) Downloaded 235 times
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

You are using a Geometric primitive, but I'm not sure that the Blender plugin supports those yet?
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

It's not working on my side too. I think it's because of the geometry primitive. Scenes with regular meshes should work. In C4d plugin this works so I guess Blender plugin has something missing in that matter.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I will try with other no primitive geometry. But it works fine in the older Blender 2.79a under 2019.1.4 / 18.6.

I think I will also post this in the bugs section now - thanks for testing.
Last edited by pegot on Tue Mar 24, 2020 4:48 pm, edited 1 time in total.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I can confirm it works as long as non-primitives are used in the ORBX export. This limitation currently doesn't exist in the pre Blender 2.8 builds so I hope it can be fixed soon. I have a lot of more complex scenes that hare made up of lots of primitives.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Upon further investigation I have found the following:

Proxy feature in latest Octane Blender builds for Blender 2.8 will fail if a PLACEMENT node is used. This of course prevents us from exporting as a proxy any transforms or animations done in Stand Alone. It also limits the complexity of the scenes that can be exported - pretty much limiting it to single objects

Neither of these limitations ever existed in Octane Blender for Blender 2.79.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

We'll fix this in the next builds.
Post Reply

Return to “Blender”