endless render with forest

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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muski
Licensed Customer
Posts: 61
Joined: Wed Dec 07, 2011 9:12 pm

Hi, I have this weird new bug where if both "quick update" and "lock update" buttons are switched off, the render runs in crazy loops and never really stops rendering. But if one of those buttons is on, then renders normally. I have the vague idea I've seen this bug before on an early version of octane (like 1.x).

This only seems to happen with forest objects. My forest version is 6.2.1.

The only thing I updated recently was the nvidia drivers from 436.something to the latest "studio" 442.19.

I was using octane 4.05-6.24 and updated to the latest 4.05-6.29 to see if it fixed the issue but had no success.

Tested on both max 2014 and 2017 on Win10 X64.

Any ideas?

Thanks in advance
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi muski,
could you share the issued scene (in pm if you want) please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
jimho
Licensed Customer
Posts: 271
Joined: Tue Aug 21, 2018 10:58 am

muski wrote:... if both "quick update" and "lock update" buttons are switched off, the render runs in crazy loops and never really stops rendering. But if one of those buttons is on, then renders normally...
Hi Muski, I have the same problem.
Thanks for the solutions of turn on the buttons,

Jim

Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
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