Animating Blend Shapes / Shape Keys

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Post Reply
wreckertike
Licensed Customer
Posts: 2
Joined: Mon Oct 07, 2019 4:58 pm

Hi all, I have a question regarding Blend Shapes and Rendering the animation.

If I scrub the animation manually in Blender, I see the correct animations happening, if i then render a still frame of where I scrubbed to, the frame rendered is correct and the blend shapes are as should be. However, if I render out the animation, it does not seem to refresh each keyframe. So I dont get any of the blend shape animations coming through at all in my image sequences, it will remain the same as whatever the first frame was. (other animations work fine)

We have made a custom hack to fix this by writing a script and that seems to work (forcing the timeline to scrub and rendering each frame) but seeing if there is a better option or something we are missing in terms of having the blendshapes render out using the normal animation rendering.

FYI Same issue happens if I export as orbx to standalone, none of the blend shape animations come across (i believe its not supported in standalone)

Thanks in advance :)

Rick
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Hello,

to make blendshapes visible in final render you need to change the Object type to "Reshapable proxy" in Object tab > Octane Settings rollout.
bland shape anim type.png
By default is is set to Auto and it is not properly recognizing that object uses animated blendshapes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
wreckertike
Licensed Customer
Posts: 2
Joined: Mon Oct 07, 2019 4:58 pm

you sir, are a legend!! Thank you very much! works.
J.C wrote:Hello,

to make blendshapes visible in final render you need to change the Object type to "Reshapable proxy" in Object tab > Octane Settings rollout.
bland shape anim type.png
By default is is set to Auto and it is not properly recognizing that object uses animated blendshapes.
Post Reply

Return to “Blender”