my first interior with Octane

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

Hey guys, there's some render comparison going on in the Luxology (Modo) forum to compare render engine's.
I thought this gives me a good chance to test out Octane.
The model is made by J.O. Rust and isn't 100% to the photo but everyone has this problem :)
So I'm asking you guys for advice to beat all the other render engine's haha.

first picture is the photo:

second picture is my octane render

and if you want to have a look at the other tries:
http://forums.luxology.com/discussion/t ... 693&page=4
(It starts on page 5 because we from here we have the photo's provided)

Oh and my settings:

Octane 2.46b (I'll try the new release candidate next)
Pathtracing
exposure: 1
f stop: 2.4
ISO: 400
Gamma: 2.2
Kodachrome 200 CD (camera response)
vignette 0.3
saturation 1
hotpixel_removal 1 (didn't need it)
Attachments
web.jpg
restaurant_02_web.png
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
User avatar
Sportler
Licensed Customer
Posts: 96
Joined: Fri Jul 22, 2011 3:37 pm
Location: Norway

First of all, the floor in your render is too bright, secondly you should add a background to place outside the windows. Other than that I think it looks pretty good! I hope Octane will win :mrgreen: Good luck!
GPU: 1x Nvidia RTX 3080 Ti
RAM: 64GB DDR4 3200MHz
CPU: 5950x
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

Oke.... I tweaked the settings a bit and I think it's getting better.
Here's one with some post work on it.
I used 2.48c and PMC for this one.

I just tweaked the settings a bit more and let it cook over night so tomorrow I'll have a better version.


If you have comments please post them.
Attachments
Octane + PS
Octane + PS
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Not sure what Sportler meant by the floor being too bright, it looks fine to me. The new render does look really good though and the floor looks pretty much as it did in the first renders.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
romrom74
Licensed Customer
Posts: 28
Joined: Fri Jan 07, 2011 3:18 pm
Location: paris france
Contact:

hi can you tell us a bit more about rendertime?
ho and do you use a sun light, an hdri or some exteroir arealight?
thx!
win7 64|2x [email protected]|48 gb Ram|2xGTX580 3Gb
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

thnx... my new render is almost done and I'll post it soon.
I think what he meant is that the colors didn't match in the first render. In PS I used the 'match color' option to match te color from the photo.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

romrom74 wrote:hi can you tell us a bit more about rendertime?
ho and do you use a sun light, an hdri or some exteroir arealight?
thx!
My new render which is rendering atm is rendered with Octane 2.48c PMC and daylight.
The background is added in post.
I asked here on the forum if it was possible to mix HDRI with sunlight and this is not possible atm.
The rendertime on my new render which I'll post soon is takes about 4 hours to be noise free @ 3024 x 2304
Not sure how long exactly because I was away for a couple of hours.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
romrom74
Licensed Customer
Posts: 28
Joined: Fri Jan 07, 2011 3:18 pm
Location: paris france
Contact:

Hi thx for your reply remon,
well i'm asking for your lighting setup cause I tried (very briefly must say) this scene the other night and I got a hell of fireflies both in PT and PMC with daylight,
obviously I havn't had time to tweak materials at all so it might come from this lack of optimisation (I threw a few glossy for floor,, walls, etc and spec for the glass),
I used latest 2.48c
win7 64|2x [email protected]|48 gb Ram|2xGTX580 3Gb
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

Oke.... I'm not really an Octane expert, but how long did you left it to render?
You got some fast GPU's so I guess it should be done in like 1 hour or 1,5 hours?
Did you use any bump?
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
romrom74
Licensed Customer
Posts: 28
Joined: Fri Jan 07, 2011 3:18 pm
Location: paris france
Contact:

Well gtx 580 are indeed fast, but they don't fix the fireflies issue!
that's actually the first image in PT that's intrigue me the most, did you render say at double size and then undersample it in Photoshop to get rid of fireflies, or did you render this image at this resolution fireflies free? cause you said you didn't have to use the hotpixel remover tools!
i'm not asking for normal sampling noise,just the fireflies, beacause even with the new PMC kernel,i I got hotpixels everywhere if I don't slide the hopixel remover down to 0!(with daylight ofcourse, other lighting setups work fireflies free)
how odd...
edit : and no there are no bumps at all for the quick test, only floor/wall/glass are glossy, rest is diffuse
win7 64|2x [email protected]|48 gb Ram|2xGTX580 3Gb
Post Reply

Return to “Works In Progress”