Hi there,
is it possible to solo a node? For example solo the bump image?
Solo node?
Hi, not possible yet. Maybe possible in future releases but this would need to be confirmed by the plugin developers.
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- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Is that possible in the "standard" Blender?oblivion wrote:Hi there,
is it possible to solo a node? For example solo the bump image?
With Node wrangler it is possible. It is included in default Blender's build but not enabled by default.linograndiotoy wrote:Is that possible in the "standard" Blender?oblivion wrote:Hi there,
is it possible to solo a node? For example solo the bump image?
https://gregzaal.github.io/node-wrangler/
Simply Ctrl+Shift+Click a node, and it is connected automatically to a viewer node (which is created if it doesn't exist).
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
I seriously doubt we can have a "Viewer" node working with Octane.
The only thing that does is to connect the clicked node to the Surface output (if it's a shader), or, temporarily, create a "viewer node" between the texture and the Shader output.linograndiotoy wrote:I seriously doubt we can have a "Viewer" node working with Octane.
The "Viewer Node" is just an emission shader.
This should be doable within BO, just that there is no single Emission shader.
I usually do this manually, all the time, either connect a shader node directly to the output (and not via Mix shaders etc) or I have a loose Diffuse Material node that I connect a texture (or mix tex or w.e) to (the Diff input) and then to the shader output.
It really helps when your node tree gets more complex.
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Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
I do the same all the times.ChrisH wrote:I usually do this manually, all the time, either connect a shader node directly to the output (and not via Mix shaders etc) or I have a loose Diffuse Material node that I connect a texture (or mix tex or w.e) to (the Diff input) and then to the shader output.
It really helps when your node tree gets more complex.
- Andreas_Resch
- Posts: 319
- Joined: Sat Jul 28, 2018 6:29 am
I was wondering the same. Is this possible by now?
It's not possible in Core, so it's depending on the dev willingness to find a workaround, in C4D the DiffuseFilter buffer is displayed when using the "Solo Node" created by aoktar, it has drawbacks (you can't see displacements in the solo node) as it is not the same as directly connecting the node you want to solo in a viewer node or output node. That's the main feature that makes me stay on C4D/Octane, shading is so easy when you can see what you are actually doing. It should be n°1 priority but for the core devs 
