animated camera elements in sequencer
Moderator: ChrisHekman
- theghalwash
- Posts: 22
- Joined: Tue Jul 30, 2019 3:57 pm
when rendering out using sequencer any animated camera elements are not included and i can't as example animate DOF because it is not readable in octane's result.
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Are you talking about animating the DOF of the rendertarget? or that the rendertarget should take over the DOF settings of the unreal camera but dosnt?
- theghalwash
- Posts: 22
- Joined: Tue Jul 30, 2019 3:57 pm
ChrisHekman wrote:Are you talking about animating the DOF of the rendertarget? or that the rendertarget should take over the DOF settings of the unreal camera but dosnt?
talking about animating DOF.
01- also there a bug i noticed if i am rendering a shot of a camera in sequencer and the render target is view is set to this camera the animation will not be rendered ... it will still render the amount of frames without moving the camera ... but when setting the render target view to the viewport it renders accurate animation.
02- render target dose not translate the film back settings.
03- doesn't translate the camera exposure settings ( iso - Shutter speed- aperture )