LOD in standalone ?

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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Hi guys !

I would like to know how would you implement LOD in octane standalone ? Is it even possible ?
For ex i have a Tree mesh or a character , and i want to load 4 different mesh with high to very low polycount depending on distance or screen percentage.
This would help me to drastically optimise vram use.

Cheers
E
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

so i guess from your silence that there is no options to handle LOD inside standalone. ;)
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