Hi guys !
I would like to know how would you implement LOD in octane standalone ? Is it even possible ?
For ex i have a Tree mesh or a character , and i want to load 4 different mesh with high to very low polycount depending on distance or screen percentage.
This would help me to drastically optimise vram use.
Cheers
E
LOD in standalone ?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB