Phoenix FD fire workflow

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Alminia
Licensed Customer
Posts: 11
Joined: Sat Feb 02, 2019 7:45 pm

Hi,
I'm new to phoenix sim and i'm wondering if my workflow is correct :
I want to have different color on smoke and the fire itself, so to do that i put an Octane Volume modifier on my sim, volume medium into medium, and set the 3 channels like this [ fuel , temperature , fuel ]
Capture01.JPG
Then I CLONE THE SIM and set the channels to controle only the smoke [ smoke , disable , smoke ] and apply a different volume medium.
Capture02.JPG
Capture03_Denoised_beauty.JPG
The result is what i looking for, but cloning the sim isn't a heavy workflow ? I'm pretty shure i'm doing it wrong, it has to be a simpler way. I try to put 2 octane volume modifiers but it doesn't seem to work. any idea ?

Thanks
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi Alminia,
you would use texture volume ramp node in a single volume medium.
viewtopic.php?f=21&t=71685&p=363301&hil ... FD#p363301
Regards
Paride
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