Hi,
I'm new to phoenix sim and i'm wondering if my workflow is correct :
I want to have different color on smoke and the fire itself, so to do that i put an Octane Volume modifier on my sim, volume medium into medium, and set the 3 channels like this [ fuel , temperature , fuel ]
Then I CLONE THE SIM and set the channels to controle only the smoke [ smoke , disable , smoke ] and apply a different volume medium.
The result is what i looking for, but cloning the sim isn't a heavy workflow ? I'm pretty shure i'm doing it wrong, it has to be a simpler way. I try to put 2 octane volume modifiers but it doesn't seem to work. any idea ?
Thanks
Phoenix FD fire workflow
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi Alminia,
you would use texture volume ramp node in a single volume medium.
viewtopic.php?f=21&t=71685&p=363301&hil ... FD#p363301
Regards
Paride
you would use texture volume ramp node in a single volume medium.
viewtopic.php?f=21&t=71685&p=363301&hil ... FD#p363301
Regards
Paride
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