I'm trying to render a simple camera rotation pan of a scene I'm working on and all my lighting surfaces are coming through fine .. But there is a lava fountain in the background which should be shining brightly .. lighting most of the scene and it's completely dark. However .. it shows up fine when rendering a single panel .. it's only in animation mode this doesn't show up?
I'm using the latest DAZ Plugin Octane version 4.4.0.44
Any ideas what is causing this? Is there a limit as to how many emitters one can have in animation? My texture memory is showing as barely 20% full.
The fact that the surface emits on the single panels render is really quite frustrating .. seeing as all other surfaces show up fine.
Please let me know what's going on here.
Some emissive surfaces not showing up in animation
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- SparkieShock
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Win 10 Pro Edition - Intel i0 10900X - X299 MB - 128GB's KINGSTON FURY 3200 RAM - 2x RTX A6000 GPU's - 1300 Watt Power
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
DAZ3D - BLENDER - OCTANE STANDALONE and PLUGIN FOR DAZ - OCTANE PRIME for DAZ
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question