Hello everyone,
I will keep it short.
I open the octane viewport. it closes itself.
a popup appears and says: Render failure in viewport rendering. GPU failure check log for error detail.
log says:
CUDA error 2 on device 0: out of memory
-> failed to allocate device memory
device 0: failed to upload data texture 34 '0:__data31__'
BUT
"use cpu memory" is enabled.
cpu memory limit 32gb
gpu headroom 100mb
I thought if the vram runs out the cpu memory should kick in?
Can someone help me?
4xRTX 2080ti
3ds max 2020.2
octane 2019.1.4 stable
out of core doesn't seem to work
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Hello,
I have the same problem, even though I also have 6x 2080 Ti all with Nvlink. + 128 Gb Ram
I solved it by raising the gpu headroom. I went up to 800, but then I had to put it at the max. The problem in my case was some trees. It has something to do with the amount of Polys in a single object.
But changing the gpu headroom, it doesn't make any sense according to the manual.
But who cares if it solves the problem.
I have the same problem, even though I also have 6x 2080 Ti all with Nvlink. + 128 Gb Ram
I solved it by raising the gpu headroom. I went up to 800, but then I had to put it at the max. The problem in my case was some trees. It has something to do with the amount of Polys in a single object.
But changing the gpu headroom, it doesn't make any sense according to the manual.
But who cares if it solves the problem.

- darstellungsart
- Posts: 10
- Joined: Mon Dec 16, 2019 1:03 am
@samsue
thank you, this somehow solves the problem.
I do have 3x tree proxys in my scene so your assumption might be right.
A dev should take a look at it.
thank you, this somehow solves the problem.

I do have 3x tree proxys in my scene so your assumption might be right.
A dev should take a look at it.
