Bake sunlight system or environment to HDRI

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

As we know it is better to use HDRs then sunlight as long as bidirectional pathtracing is not introduced.
So wouldn't it be possible to bake the environment (sunlight + sky or all incl. geometry) into a HDRI?
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Refracty wrote:As we know it is better to use HDRs then sunlight as long as bidirectional pathtracing is not introduced.
So wouldn't it be possible to bake the environment (sunlight + sky or all incl. geometry) into a HDRI?
Nope unfortunately not, because the reason why sunlight is causing problems is its size. If you would like to bake a correct HDRI the sun would be only 1 or 2 pixels wide, which means you would then run into the same trouble as with the daylight system.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Ah, I see.
Thank you Marcus
Post Reply

Return to “General Discussion”