So I purchased world engine 2, it's been a real blast to make things with, however I have a bit of an issue when it comes to using it in C4D with octane, really, this is a rather general question with how nodes work, but there aren't any tutorials on this with octane.
Anyways my problem is:
I export my heightmap for the terrain I made and using the displace effect on c4d, apply it to a plane to generate the height- this is all good, but now I want to add materials to my plane, I let world creator 2 generate the flowmaps which very accurately shows where materials need to be based on erosion and deformations etc - but now I have no idea how to blend all these layers of flowmaps with different materials.
TLDR: I need to figure out how to blend multiple materials to one OBJ using very specific heightmaps
I added the heightmaps and flowmaps for you so you too may experiment with it!!
https://www.dropbox.com/sh/5pfsh9j6cax3 ... H9fRa?dl=0