camera sequence in 4.23 not work

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Moderator: ChrisHekman

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shenmi
Posts: 2
Joined: Fri Jun 14, 2019 6:27 am

When i animated camera in sequencer,octane do not render at the moved camera position(not moved).
I tested it in unreal 4.23 under new level.
So I can only render one shot.
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Does your active rendertarget use the "Viewport" camera mode? Or does it use selected camera?
shenmi
Posts: 2
Joined: Fri Jun 14, 2019 6:27 am

yes.I tried everything and it doesn't work.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

I just had the same issue, easy fix.

1. Copy the render target
2. Delete it.
3. Paste it back
4. Save and Restart Unreal
4. Have the view port select and the camera locked to viewport
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Do you know what steps you need to do to reproduce this bug?
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

No, I haven't nailed down how it happens. I'm switching over my team to Unreal starting tomorrow. I have a breakdown of setting up to render video. I'll have more sample points. But for me I started and finished a project in the same day without updating or adding anything new. It just fought me to render video. I have 2 more projects to do in the next few days. I'll find out then. I need it fixed too.
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