Is NVLink works with Octane plugins ?
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Is NVLink works with Octane plugins ? Many people reports that NVLink doesn't work in Cinema 4D : viewtopic.php?f=30&t=72235 . Is anyone in Otoy tested it ?
Architectural Visualizations http://www.archviz-4d.studio
Wondering about this myself as well... 

I'm aware of it. Seems like it's not saved
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, please look at this. Every time when rendering is started or LiveViewer is refreshing Peers are reseting to off state in device control panel. It was reported many times...aoktar wrote:I'm aware of it. Seems like it's not saved
I reported it on NVidia forum too to check if it is not related to Cinema studio driver that block NVlink feature.
Architectural Visualizations http://www.archviz-4d.studio
I know that's reported many times. We'll look in to
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
we'll solve it if there's a problem. Go aheadmwt45472 wrote:Hi there. I am about to order a Workstation with 2x RTX 4000. What do I tell the IT then? Install a NV link bridge or Not? I use C4D and 2019.1
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
As I know and read crashes are mostly related to other hardware issues like high temperatures, drivers, insufficient PSU. Some people reported that in specific scenes denoiser can cause crashes.mwt45472 wrote:I read some People have crashes. Are they caused by enabling NV Link in the software or by the actual hardware bridge?
Architectural Visualizations http://www.archviz-4d.studio
The issue with NvLink is not c4doctane only related, but is affecting also 3ds Max, for example.
So we need to wait for a fix in the general SDK.
ciao Beppe
So we need to wait for a fix in the general SDK.
ciao Beppe