Noise Study...Please Help Understand

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
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Joined: Wed Sep 14, 2011 9:03 am
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Hey Guys..

Please take a look at these Images... I mainly want to understand what do the colors in the noise pass mean and when its considered safe to use denoiser in order to have an animation thats noise free and that there are no denoise blotches flicking around...

I would like to know what the green represents.. what the GREYSCALE represents and also what the WHITE pixels represent in the noise pass...

Is it correct to interpret the darker grey to be almost noise free...the green noise free and white pixels/lighter greys where i will have DENOISING BLOTCHING ISSUES?

Nildo
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3072_Beauty
3072_Beauty
3072Samples
3072Samples
this render is at 96Samples
this render is at 96Samples
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi Nildoe,
yes, it is correct.
Green is noise free, gray almost noised, white is very noisy like firefly, octane will work on it and can makes it green too.
Alternatively denoise tool will remove them.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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nildoe
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awesome Paride...thanks a lot!!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

nildoe wrote:Hey Guys..

Please take a look at these Images... I mainly want to understand what do the colors in the noise pass mean and when its considered safe to use denoiser in order to have an animation thats noise free and that there are no denoise blotches flicking around...

I would like to know what the green represents.. what the GREYSCALE represents and also what the WHITE pixels represent in the noise pass...

Is it correct to interpret the darker grey to be almost noise free...the green noise free and white pixels/lighter greys where i will have DENOISING BLOTCHING ISSUES?

Nildo
Hi Nildo,
we set our noise threshold to around 0.05-0.06 to have a faster rendering. 0.03 - 0.04 takes too long to render. Green means it reached the noise threshold you set. White means a lot of noise still left in that area. When it gets darker it means less noise left and it is about to turn green. Also check static noise button.
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nildoe
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Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Thanks Coilbook...

I Appreciate those tips... I never touched the threshold value :). I will try with the values you mention..

N
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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