Hi Paride,
when i render or open octane viewport some objects are in front like the wheel Why. They are all set as movable proxies. Octane is not updating something
before in octane 4 and max 2018 we never had this problem not sure if it is max or octane we use craft animation for car animation
UPDATE:
When I convert these instanced wheels, eyes to copies the problems gets fixed. So the first wheel works fine all other instanced wheels dont move until they get converted to copies. It looks like octane bug.
Please see attached video Copies move and instances dont update
I hope they can fix this bug and network rendering asap
Bug with moving INSTANCED objects
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Before posting a bug report, please check the following:
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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- insta bug.MOV
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- bug with movable proxies.zip
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- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hello coilbook,
try unchecking "use same scatter node for compatible istances" in Trouble shooting panel (octane global preference).
Regards
Paride
try unchecking "use same scatter node for compatible istances" in Trouble shooting panel (octane global preference).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hello coilbook,
try unchecking "use same scatter node for compatible istances" in Trouble shooting panel (octane global preference).
Regards
Paride
thanks. it fixed it but it is still a bug since we cannot use this feature anymore. Hopefully they can fix it. SO it means for now we will have problem with itoo since it scatters instances?