change to: node:getPinInfoIx(i) (BUG?)

Forum for OctaneRender Lua scripting examples, discussion and support.
Post Reply
User avatar
MB
Licensed Customer
Posts: 168
Joined: Tue Jan 15, 2013 3:41 am
Location: Washington, D.C.
Contact:

This call works at release 4.01.1 returning the name of the pin in a geometry node

strMeshPinName = node:getPinInfoIx(i).name


At 4.04 it returns "unknown", presumably this is a bug, is there an alternative way to get at a pin name.

thx
Windows 11, 2x Intel I9, 64GB Ram, 2x GTX 1080 TI, 1 x RTX 380 TI, Oculus Quest 2
Post Reply

Return to “Lua Scripting”