
Can't figure it out how to use Random Color node to get FIXED and NOT blinking color variety while animating clones with Effector Fields.
(Cloner object or OctaneScatter object instancies driven with Any c4d effector+field)
No parameter in Octane material is animated, but using Effector that has moving/changing Fields, gives a blinking random color to a cloners.
Disabling the Fields gives fixed colors under Random Color node, but without needed animating of clones ))
Please help, who knows the right settings for that trivial task?
Thank you in advance
Octane 2018-2019 no matter, Cinema 4D R20.059
the scene is attached