I am having an issue rendering out the frames of Procedural Shatter animations. I am able to render the shatter one frame at a time in the viewport, but as soon as I click on the render animation button, the shatter objects vanish from the renders. Has any one had any luck rendering Procedural Shatter animations with Octane?
This is a test render showing a shatter object rendering fine in the viewport.
Rendering Shatter Animations?
Moderator: face_off
Hi. Check the Kernel->Animation tab and try tick/unticking Camera Motion blur and/or Object Motion blur. If you have no luck, please post the .lxo here, and if you urgently need the animation rendered, using the octane.saveAnimation command to export the scene to ORBX which you can then load and render in Octane Standalone.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
This is not working due to a bug in the Modo Render Cache - which I have reported to Foundry.I tried to render the animation in standalone and the shatter objects still don't render.
I have attached the zipped up .lxo file. Thanks again for your help with this.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
You can also use a "merge mesh" meshop to turn the procedural geometry into real polygons. Then tick "Reload Each Frame When Animating". This works perfectly, but without motion blur
Thanks for the tip. I will give that a shot. I was able to achieve my goal by using the geometry shatter command and key-framing the sticky value of the dynamic parts at the point of impact. This method allows a bit more flexibility for what parts shatter as well. The work around worked out better in the end. 
